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Prasin Shrestha
Prasin Shrestha
Tech Artist at Saphead Studios
Philadelphia, United States

Summary

Game Developer with specialization in shaders with a heart for 3D architectural modeling and strong foundation in programming.

Skills

ShadersTechnical Art3D ModelingProgramming

Software proficiency

Unity
Unity
Blender
Blender
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter

Productions

    • Movie
      A Voice From the Hut
    • Year
      2026
    • Role
      Lead Developer
    • Company
      Prasin Shrestha / Prashanna Subedi
    • Video Game
      CrowHallow
    • Year
      2025
    • Role
      Tools and AI Programmer
    • Company
      Saphead Studios

Experience

  • Game Programmer/ 3D Artist at UprightVR
    Philadelphia, US
    June 2024 - April 2025

    • Took over development of VR prototype aimed at fall prevention for older generations, building on prior work in collaboration with a research doctor professor and PhD students specializing in the topic.

    • Implemented gameplay system based on professor’s directions and iterations based on real-user testing and feedback.

    • Maintained and debugged existing code while documenting them for long-term maintainability.

    • Initially a 3D artist; created custom 3D assets and optimized, UV unwrapped, and textured store assets to meet the visual requirements and technical limitations of mobile shaders.

  • Game Developer, Research Assistant at Venizelos Foundation
    Chania, Crete, GR
    September 2023 - March 2024

    • Conducted detailed research on Venizelos’ life events to pitch a narrative-driven video game based on his life events aimed at museum visitors.

    • Prototyped various gameplay concepts with cards in Lua and LOVE2D and iterated based on feedback from the museum staff and history students.

    • Visualized the museum space and assessed the probability of implementing the game in Minecraft and in 3D aimed at juveniles to evaluate educational potential.

    • Developed a proof-of-concept game on Unity, aligning with historical accuracy.

  • 3D Artist at OPEX Corporation
    Moorestown, US
    September 2022 - March 2023

    • Created optimized 3D models based on reference images and/or CAD files focusing on real-time performance and high visual fidelity with use of baking normals and various other maps.

    • Developed modular materials using Unreal’s ORM workflow and shader node networks, including vertex animations and procedural UV manipulation to meet modularity requirements.

    • Defined asset creation standards approaches in 3d art for the company, documented best practices, and contributed to long-term sprint planning & quarterly meetings.

    • Coded Unreal C# Slate UI scripts for internal real-time visualization tools.