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Stupa in the Hills

Real-TIme Environment Artwork in Unreal Engine 4 with performance in mind.

3D modelling: Blender, ZBrush
Texturing: Substance Painter, Substance Sampler, Adobe Photoshop

Use of alpha masks for Grass

Use of alpha masks for Grass

Each model has Color, Metallic, Roughness, AO, and Normal Map.

Each model has Color, Metallic, Roughness, AO, and Normal Map.